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	<title>Comments on: Episode 1: Rise of the Argonauts</title>
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	<link>http://www.tehlearningcurve.com/2009/04/episode-1-rise-of-the-argonauts/</link>
	<description>Because "the" was taken.</description>
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		<title>By: Jd Webb</title>
		<link>http://www.tehlearningcurve.com/2009/04/episode-1-rise-of-the-argonauts/comment-page-1/#comment-401</link>
		<dc:creator>Jd Webb</dc:creator>
		<pubDate>Mon, 25 Jan 2010 06:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.tehlearningcurve.com/?p=37#comment-401</guid>
		<description>Great post!</description>
		<content:encoded><![CDATA[<p>Great post!</p>
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		<title>By: Trent</title>
		<link>http://www.tehlearningcurve.com/2009/04/episode-1-rise-of-the-argonauts/comment-page-1/#comment-9</link>
		<dc:creator>Trent</dc:creator>
		<pubDate>Mon, 13 Apr 2009 14:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.tehlearningcurve.com/?p=37#comment-9</guid>
		<description>Cons: Moustache guy in the middle not wearing enough pants
Pros: Mostly the screen concealed moustache guy&#039;s lack of pants</description>
		<content:encoded><![CDATA[<p>Cons: Moustache guy in the middle not wearing enough pants<br />
Pros: Mostly the screen concealed moustache guy&#8217;s lack of pants</p>
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	<item>
		<title>By: Teh Learning Curve at Nick</title>
		<link>http://www.tehlearningcurve.com/2009/04/episode-1-rise-of-the-argonauts/comment-page-1/#comment-8</link>
		<dc:creator>Teh Learning Curve at Nick</dc:creator>
		<pubDate>Thu, 09 Apr 2009 01:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.tehlearningcurve.com/?p=37#comment-8</guid>
		<description>[...] few friends of mine over at Teh Learning Curve have just released the first episode of their video game review [...]</description>
		<content:encoded><![CDATA[<p>[...] few friends of mine over at Teh Learning Curve have just released the first episode of their video game review [...]</p>
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		<title>By: Jeza</title>
		<link>http://www.tehlearningcurve.com/2009/04/episode-1-rise-of-the-argonauts/comment-page-1/#comment-7</link>
		<dc:creator>Jeza</dc:creator>
		<pubDate>Mon, 06 Apr 2009 09:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tehlearningcurve.com/?p=37#comment-7</guid>
		<description>Let me start off by saying that I had hopes for this game, high hopes. The footage on displays was good and the material fresh. Then I had these hopes dashed to the ground and crushed like an egg.  After 30 minutes of this game I felt I’d been cheated, severely cheated. 
Where to start? First off, the story that all the reviewers thought was awesome didn’t really exist for me. It diverges from the real story of Jason way too much. Sort of like when a telly movie says based on a true event and the only thing true is the date. Anyway, leave the story. As a designer friend of mine once said ‘It doesn’t matter about the story. A game should be great without it.’
Technically the game was a write off. Poor texture mapping, too much bloom, repetitive combat mechanics and a running animation that had us on the floor laughing. This coupled with no facial expressions from any of the characters during dialogue and the inability for the voice actors to actually act made this a woeful experience. One thing I’ll give them points for is that some of the environments look very pretty. Oh and the dudes that open the doors were kinda cool.</description>
		<content:encoded><![CDATA[<p>Let me start off by saying that I had hopes for this game, high hopes. The footage on displays was good and the material fresh. Then I had these hopes dashed to the ground and crushed like an egg.  After 30 minutes of this game I felt I’d been cheated, severely cheated.<br />
Where to start? First off, the story that all the reviewers thought was awesome didn’t really exist for me. It diverges from the real story of Jason way too much. Sort of like when a telly movie says based on a true event and the only thing true is the date. Anyway, leave the story. As a designer friend of mine once said ‘It doesn’t matter about the story. A game should be great without it.’<br />
Technically the game was a write off. Poor texture mapping, too much bloom, repetitive combat mechanics and a running animation that had us on the floor laughing. This coupled with no facial expressions from any of the characters during dialogue and the inability for the voice actors to actually act made this a woeful experience. One thing I’ll give them points for is that some of the environments look very pretty. Oh and the dudes that open the doors were kinda cool.</p>
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		<title>By: Brendan Ragan</title>
		<link>http://www.tehlearningcurve.com/2009/04/episode-1-rise-of-the-argonauts/comment-page-1/#comment-6</link>
		<dc:creator>Brendan Ragan</dc:creator>
		<pubDate>Sun, 05 Apr 2009 02:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.tehlearningcurve.com/?p=37#comment-6</guid>
		<description>Bad voice acting totally ruins a game for me. I never played Deus Ex for that reason (though everyone says it was awesome)</description>
		<content:encoded><![CDATA[<p>Bad voice acting totally ruins a game for me. I never played Deus Ex for that reason (though everyone says it was awesome)</p>
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		<title>By: DevDan</title>
		<link>http://www.tehlearningcurve.com/2009/04/episode-1-rise-of-the-argonauts/comment-page-1/#comment-5</link>
		<dc:creator>DevDan</dc:creator>
		<pubDate>Fri, 03 Apr 2009 12:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.tehlearningcurve.com/?p=37#comment-5</guid>
		<description>I think my biggest problem with this game was that I really wanted to like it.  I love Greek/Roman culture, I totally dig a good action/RPG, and in fact I played the piss out of Titan Quest.  So I sat down with RotA expecting to be immersed in a world I enjoy, with compelling stories, and some nice ARPG innovations that I’d been hearing about.  Instead, I didn’t get any of the above at all.  The game seems to fight between itself, never deciding if it wants to be a dialog driven video play, or an action packed hack and slash.  It simply didn’t impress me in any area, didn’t innovate in any way that I cared for, and in my eyes could have seriously benefited by some good editing and voice actors.</description>
		<content:encoded><![CDATA[<p>I think my biggest problem with this game was that I really wanted to like it.  I love Greek/Roman culture, I totally dig a good action/RPG, and in fact I played the piss out of Titan Quest.  So I sat down with RotA expecting to be immersed in a world I enjoy, with compelling stories, and some nice ARPG innovations that I’d been hearing about.  Instead, I didn’t get any of the above at all.  The game seems to fight between itself, never deciding if it wants to be a dialog driven video play, or an action packed hack and slash.  It simply didn’t impress me in any area, didn’t innovate in any way that I cared for, and in my eyes could have seriously benefited by some good editing and voice actors.</p>
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